Samsung Galaxy Note II Review


Samsung Galaxy Note II Review - Hi guys, today I will share info about the Samsung Galaxy Note II (N7100) because the Japanese manufacturer has launched a new device. Currently, android smartphones held by Samsung. Note II is the successor of the Note I were fairly successful in the market. Lets look at the difference.

Samsung Galaxy Note II Review
Samsung Galaxy Note II Review

Design

Samsung Galaxy Note II comes as the successor of the generation Galaxy Note I. Samsung Galaxy Note II dimensions are 151.1 x 80.5 x 9.4 mm; weighs 183 grams; Hyperglaze technology; full touchscreen; Material plastic and corning gorilla glass 2; 3.5mm audio jack, button power/lock; secondary mic; primary mic, microUSB port, a slot S Pen Stylus; volume rocker (around the phone from the top) 1 physical button home and two touch buttons below the screen (menu and back)and is larger than its predecessor. Galaxy Note II design similar to the Galaxy S III, but Galaxy Note II a little heavier than I Note. Front and rear surfaces using shiny material, with colors like natural stone. Also designed corners rounded.

Screen

Samsung Galaxy Note II uses Super AMOLED capacitive touchscreen with a depth of 16 million colors. The screen of 5.5 inch screen with a resolution of 720x1280 pixels and pixels have a density of 267 ppi. In front of the screen there is a secondary camera lens, LED lights, holes earpiece and proximity sensor. At the bottom of the screen there is the home button and two-button touchpad. Rear side there is the main camera lens and flash light and speaker.

Samsung Galaxy Note II Review
Samsung Galaxy Note II Review

Android

Galaxy Note II uses OS Jellybean coated with TouchWiz interface. Shortcut on display homesreen increased to 5. The user can activate the settings menu Ticker Information that will present the latest news from a particular site feeds, stock market development, or updating of the users Facebook account. A new features of the Samsung Galaxy Note II is the user can press the lock/power to turn on the screen and then touch the screen and move to a reclining position.

Processor and Memory

Galaxy Note II equipped with quad-core 1.6 GHz Cortex-A9, Exynos 4412 chipset Quad, RAM: 2GB, Internal Storage: 16/32/64 GB, external: microSD hingga 64GB, baterai Li-Ion 3100mAh. This makes it a perfect phablet performance. On Galaxy Note II is also still a digital pen as a characteristic of the family note. A digital pen 11.3cm in length and thickness of 7mm S Pen. Galaxy Note II has a version of 16 GB, 32 GB and 64 GB.

Samsung Galaxy Note II Review
Samsung Galaxy Note II Review

Camera

In terms of features, the Samsung Galaxy Note II has a primary camera with a resolution of 8 megapixels (3264x2448 pixels) and a secondary camera with 1.9 megapixel resolution. Samsung Galaxy Note II cameras also has features autofocus, LED flash, HD video and image Simultaneous recording, Geo-tagging, touch focus, face and smile detection, image stabilization; Record video: 1080p@30fps; Video quality is also very good. One of the advanced features of this gadget is the Pop up Play that allows the user to perform other activities while watching the video. On the camera, this phablet has interesting features is "Burst Shot". This allows you to capture up to 20 pictures by holding the shutter button. After that the user can choose the best one to be saved. For video recording mode, you can record at the same time taking photos. Really interesting, isnt?

Samsung Galaxy Note II Review
Samsung Galaxy Note II Review

Music

There are also interesting views on the music player. Music Square is a feature on the music player which serves to divide the square by type tone music, passionate, exciting, calm or joyful. While there is support applications music Sound Alive, featuring lyrics, changing the speed of the music player and music player auto off after a certain period of time.

Cool Features

Samsung also added some smart features on the Galaxy Note II. The first feature is the "Screen Time Out". This is a smart feature that when enabled will stay prevents the screen dims as long as you look towards the screen. This makes it easy when you read an article or browsing.
The second feature is the "Smart Rotation." This feature will be very enjoyable users who often use smartphones while lying down. This feature will prevent the screen orientation changes while Note II position change. It is fun, isnt it?
The third feature is the "Motion". This is a feature that runs with only the user moves the smartphone.

Battery

Galaxy Note II using this type Lithium ion battery with a capacity of 3100 mAh. The standby time is 980 hours achieved on the 2G network, and 890 hours on 3G networks. While speaking time of 35 hours on 2G network and 16 hours on 3G networks.

Conclusion

With a larger screen and faster processor then the Samsung Galaxy will make us easier to do something. Galaxy Note II digital pen also features that are characteristic of the family Note II. Good luck guys.


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2013 Toyota Prius V Five Review

2013 Toyota Prius V Five Review - The 2013 Toyota Prius v drives well. Acceleration is lackluster, a minimum of if you provides it what some would possibly contemplate a traditional quantity of throttle. Even traditional acceleration needs creating by removal deep into the go pedal. There could also be alittle of scientific discipline occurring here. the thought behind the hybrids is advanced fuel economy. Acceleration runs counter thereto goal. Most 2013 ToyotaPrius V patrons area unit keenly fascinated by fuel economy, so that they area unit most likely unlikely to travel deep into the throttle fairly often. There’s some tight acceleratory force buried at the top of that long pedal travel, however accessing it simply appears wrong in an exceedingly automobile whose Raison d’ĂȘtre is economical driving.
Google Image
Glass is significant, thus it’s stunning that the upmarket  2013 Toyota Prius v five features a massive, double roof. Of course, the 98-horsepower, 1.8-liter four cylinder is hooked up to a incessantly variable transmission with an electrical motor sandwiched in between. Together, they generate 134 web power unit. The CVT is additionally chosen to squeeze the foremost attainable from a gallon of gas. Most 2013 Toyota Prius V patrons usually don’t invite abundant acceleration from their cars, therefore the CVT’s droning can seldom be a problem.

There area unit heat unit, Eco and Power modes, however they don’t s appear to create a full ton of distinction. Power mode comes with augmented revolutions per minute levels and heat unit appears to stay the automobile in electric-only mode alittle longer, however not a full ton. Like its blood brother, the v features a one.8-liter, ninety eight power unit engine, which mixes with an electrical motor to create a complete of one hundred thirty five power unit.
Google Image
Assuming Toyota has done its marketing research on what most v patrons would wish, this car’s typical client may well be vegetarian. The seats area unit coated in customary “SofTex” – a brand new breed of vinyl thats meant to a lot of closely replicate animal skin. Even the handwheel is plastic with a rough texture whereas just about each different automobile even approaching this value class would have animal skin or some combination of animal skin, wood and therefore the new artificial suede usually called Alacantara.

But the lofty value is that the massive Prius’ Achilles heel. whereas few competitors within the mid-30s vary will match the Prius’ fuel economy, virtually all of them carries a lot of cache and a lot of interior refinement. The 2013 Toyota Prius v would seem to the automobile for vegans, with a definite lack of animal skin throughout.

The v’s interior can be classified as high-end economy automobile. The finishes area unit fascinating – preceding the everyday faux animal skin grain utilized in most automobiles – however theyre amazingly economy category in an exceedingly car at this index.
Google Image
Not amazingly, the v carries the next base value than its ascendent. whereas the first opens at $24,760, the v starts at $27,310. The Prius v five tested here starts at $30,900 and comes with motor vehicle headlights, 17-inch wheels and different goodies. Add in an exceedingly $5,580 Advanced Technology Package and therefore the sticker jumps to knee-buckling $36,330. The package contains a laundry list of stuff, as well as navigation, seven-inch touchscreen with backup camera, JBL GreenEdge Speakers, binary XM radio with a 90-day trial, a three-year trial for traffic, weather, fuel, sports and stocks updates, Advanced Parking system, Bluetooth with advanced voice recognition, text to speech with customizable text responses, reconciling control, pre-collision system, position non-opening moonroof with power sunshades, Toyota’s Safety Connect with emergency help, purloined vehicle surveyor, wayside help with automatic collision notification and access to Toyota’s Entune Services complimentary for 3 years.

While the first Prius’ face slopes for a a lot of mechanics form, the v’s face is square off. That larger tail provides the Prius v quite thirty six cuboid feet of area for your junk, compared to twenty one.6 cubes for the regular Prius.

The big factor regarding the Prius v? its thirty four cuboid feet of area behind the rear seats compared to twenty one.6 for the first Prius.

The latest variant of Toyota Prius V is reasonable enough for anyone WHO desires to possess luxurious however safety family automobile. By owning this 2013 Toyota Prius V, you and your massive family will go round the city or trip somewhere along with none doubt of missing some moments along. youll be able to conjointly carry plenty of stuff within the consignment to create your trip a lot of invaluable.

2013 Toyota Prius V could be a good family automobile which may carry at the most eight members of the family. its as a result of this automobile is provided with three rows for traveler seats. Moreover, the traveler seats also are snug as a result of theyre designed well for great distance riding. Besides the snug traveler seats with loose leg rooms, the consignment within the back of the automobile is additionally loose. It will accommodate plenty of stuff that youll bring a protracted throughout a visit. position moon roof put in within the top side of the automobile makes the automobile look a lot of lovely. itll a minimum of save the energy for lighting within the bright day. For the protection, this family wagon is completed with seven air luggage in all sides of the automobile. The engine employed by this automobile is one.8L 4-cylinder hybrid engine. this sort of engine is extremely good for a family wagon to support the light and swift speed on the road.

Toyota, once again, releases a brand new automobile which may accommodate the complete members of the family. The new family wagon from Toyota is named as 2013 Toyota Prius V. Similar with the previous Toyota Prius kind, this new family automobile that is planned to be discharged in 2013 comes in large body form. even if its sufficiently big, however its terribly nimble within the road as a result of the body is intended underneath mechanics customary.

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Samsung Galaxy S3 review



The Samsung Galaxy SIII - a phone worthy of the hype

 Samsung Galaxy S3 review 

The Galaxy S3 has been available in the market for a while now, but with the recent update to Android 4.1 Jelly Bean (the 4.1.1 platform), not only has the S3 been given a speed boost; theres also a host of other goodies thrown in as well.
Its mostly changes to the interface that have been brought with the new update, but there are a few other areas that have been updated with the new breed of TouchWiz, so weve spent a few weeks checking them all out.
Samsung has made a big deal about this phone, not only choosing to launch it at a big and glitzy standalone event in London but has managed to top 30 million sales in November 2012 - and given the amount of people we see rocking the handset on the trains these days, those number seem to bear a hallmark of truth.
The price is pretty palatable for a top-end phone – some sites are offering it for around £26 per month with a very low up front cost,
But lets get down to the main question – is this the phone you should be spending your hard-earned cash on?



Design

The Samsung Galaxy S3 is, according to Samsung anyway, inspired by nature – it sees, listens, responds, and enables you to share the greatest moments.


Samsung Galaxy S3 review 
iPhone 5 review  

While this is all a little hyperbolic, the nature theme is certainly present when you handle the phone for the first time.
Brushed polycarbonate – youve got a choice of Marble White and Pebble Blue – adorns the large device, which runs in with dimensions of 136.6 x 70.6 x 8.6mm, despite still having to pack in a 4.8-inch Super AMOLED HD screen.




Well lay it out right now: the plastic feeling of the Galaxy S3 wont appeal to all. It feels very lightweight (despite tipping the scales at 133g) in the hand, and some people will read this as feeling a little cheap.
However, its exactly the same sensation as we found on the Galaxy S2, and given the silly numbers of sales that had, we think theres more than a market for a phone that youll barely notice in your pocket most of the time.


Samsung Galaxy S3 review 
The Xbox One is the most expensive Microsoft console ever!

But well be very clear on this - the Galaxy S3 is not a cheap-feeling phone. Its got a really solid Gorilla Glass 2 front, a well-packaged interior and a more robust battery cover. Its polycarbonate rather than bog-standard plastic, although were not sure some people will like the more rounded nature of the design.


Samsung Galaxy S3 review

However, despite being made of similar material, theres no doubt that the HTC One X feels more premium in the hand. Although the One X is actually 3g lighter than the Galaxy S3, it feels a touch weightier, which shows the way texture can affect the way a phone feels in the hand. And theres something about an object so large feeling so light that some will find disconcerting in the S3.
Theres no doubt in our minds that the Pebble Blue offering is the much more attractive option, since the Marble White looks similar to a low-end Galaxy Mini or similar – the brushed effect is really necessary. And now weve got a host of extra colours to play with (Titanium Grey, Garnet Red, Amber Brown and Sapphire Black) so the sky really is the limit here... although actually, theres no Sky Blue option.


Samsung Galaxy S3 review

Compared to rest of the Galaxy line, the S3 has more in common with the original Galaxy S than the S2, with curved edges the theme in the design language. The home button has also been elongated, although the same menu and back buttons remain from the prequel.


Samsung Galaxy S3 review 
Nokia Lumia 1020 Review  

Overall, the effect is much more like the Samsung Galaxy Nexus than anything else – rounded edges, HD screen but with a more minimal bezel to really accentuate the larger screen in the hand.
The button design around the phone has been well thought out in our opinion - for a phone this big its very difficult to make all the keys accessible, so putting the lock button on the right-hand side rather than the top makes a large degree of sense.
The addition of the lozenge-shaped home button, and its softkey Back and Menu buttons are great additions in our eyes, as it means contextual menus can be found easily without needing to mess around looking for the on-screen icon.
The volume up and down button is parallel to the lock key on the left-hand side of the phone, and also within easy reach when holding the Galaxy S3 in the hand.


Samsung Galaxy S3 review

The microUSB slot is placed at the bottom of the phone - easy to find with a charger but it will be interesting to see how its used when placed in docks and car cradles.


Samsung Galaxy S3 review

The battery cover is also made of the same polycarbonate material as the rest of the body. Yes, you read that right - the battery cover is removable. The future isnt all unibody, it seems.


Samsung Galaxy S3 review 
HTC One Mini Review 

This means that not only can you switch the battery in and out - a key consideration for many people - theres also a cheeky surprise in the shape of a microSD slot next to the microSIM port. Expandable memory? This just gets better and better.
This means that theoretically youll be able to have a 128GB-capacity Samsung Galaxy S3 if you combine the top spec of internal memory (64GB) with the largest microSD card around at the moment (64GB)... making it a mouth-watering prospect for those who love a spot of media. However, were still waiting to see the 64GB Samsung Galaxy S3 variant make an entrance, as it looks like retailers are going off the idea of such a high capacity model.


Samsung Galaxy S3 review

Sure, there are stats that say only 10% of users regularly go over 16GB of storage, but theres always the lower end version of the Galaxy S3 for that. With HD movie downloads becoming far more prevalent, plus the influx of HD apps, we think more space is an excellent idea.
Overall the Samsung Galaxy S3 feels superb in the hand. The design contours well against the palm, and while the screen size may be a little big for some (youll need a bit of shuffling to reach the upper section of the screen) its definitely more than useable day to day.
So in short: if you dont mind a slightly lighter-feeling polycarbonate shell and you like big HD screens in your pocket, this is a phone definitely worth checking out.

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Samsung Galaxy Pro Review

Samsung Galaxy Pro Review-  Samsung recently introduced the Galaxy Pro, a smartphone that is also the newest member of the clan Galaxy. Comes with the concept and treat-QWERTY candybar-sized 2.8-inch screen, Galaxy Pro smartphone Samsung looks different from other Android platform.

Not only that, QWERTY keyboard Galaxy Pro is also positioned as the Messaging Smartphone powerful with a compact design.

Although most of the specifications have not been revealed, but one that we can be sure that the Galaxy Pro will come with running the Android 2.2 aka Froyo and will be equipped with 800 MHz processor. Galaxy Pro user interface will be enhanced by support for the creation of the Samsung TouchWiz.

Galaxy Pro camera device has the ability to capture images with the power of 3 MP. The Galaxy had been due to business connectivity Pro will be supported by Wi-Fi, Bluetooth, and GPS.

Some other features along with release time and the availability of the Galaxy Pro until now is still a mystery. For that, we wait for its development.

Specifications:

  • Network: GSM 850 / 900 / 1800 / 1900, HSDPA 900 / 2100
  • Dimensions: 108.6 x 66.7 x 10.7 mm, Weight: 103.4 g
  • Screen: TFT capacitive touchscreen, 256K colors, 320 x 240 pixels, 2.8 inches, Accelerometer sensor for UI auto-rotate, Proximity sensor for auto turn-off
  • Camera: 3.15 MP, 2048 x 1536 pixels
  • Memory: 512 MB, microSD card slot up to 32GB
  • Connectivity: Wi-Fi 802.11 b / g / n, 3G HSDPA 7.2 Mbps, Bluetooth v2.1 with A2DP, microUSB v2.0
  • CPU: 800 MHz
  • Operating System: Android v2.2 (Froyo)
  • Messaging: SMS (threaded view), MMS, Email, Push Mail, IM, RSS
  • Browser: HTML
  • Radio: FM radio with RDS
  • GPS: A-GPS Support
  • Other Features: SNS integration, Digital compass, DivX/Xvid/MP4/WMV/H.264 Player, Player MP3/WAV/eAAC +, Organizer, Image / video editor, ThinkFree document viewer / editor, Google Search, Maps, Gmail, YouTube, Calendar, Google Talk, Picasa integration, Adobe Flash 10.1 support, Voice memo / dial, Predictive text input, 3.5 mm audio jack
  • Battery: Li-Ion 1350 mAh
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Review Xbox 360 Wireless Controller for Windows


Love gaming with your PC? Wishing there are controllers that works seamlessly with your games? While you are at it, why not make it you additional controller to use for your Xbox 360. The high price-point might discourage people from purchasing this controller for a quick buy, but for those who has been playing the Xbox 360 for a long time or simply love the build quality might consider this a good buy.

First Impression:
Hopefully at this point you have seen a regular Xbox controller, that being said the controller is practically the exact model like the ones you get for free. However, when you purchase this particular controller, you get a USB device that allows your Xbox to connect to your PC. Just in-case someone never seen an Xbox 360 controller before, to my opinion it is a very ergonomic controller; when you wrap your hands around the controller, your fingers will fall easily to the buttons. Solid build quality and weight gives user a great feel of the controller.

Test Drive:
The setup was very easy, insert disc, plug the USB device, connect your controller. BAM! The next thing you know, you are already in the game killing some virtual monsters. The software installed from the disc is very light, and barely noticeable running in the background. The software will only lets you connect your Xbox controller and gives notification if it ever gets disconnected or low on battery. NOTE: Software will not allow you to map your buttons.

 

Although I cannot map the buttons, the Xbox controller works at ease with games that are build with a controller option available. To test the controller out, I purchased Darksiders II from Steam (claiming that this game is controller enabled). One word: Amazing - the moment the game started it adjusted it self to the controller. I felt like I was playing a native Xbox game; there was no connectivity issue and the controller was very responsive.

Conclusion:
Build quality, easy setup and great compatibility give this controller an edge. Xbox 360 Wireless Controller for Windows is great to have if you have an Xbox and tend to play some PC games that plays better with a controller; given this circumstances, then it is a great deal as you have 1 controller for 2 devices. However, as a stand-alone controller the $59.99 price point maybe a bit high as an investment to play 1 or two games.


Tip:
  • To turn off the controller, simply leave it idle - it will disconnect by it self.
  • The Xbox 360 controller will always sync with the last device connected (either PC/Xbox)
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Need for Speed Rivals Review





The Good
Exciting mix of pure driving, aggressive maneuvering, and using technology;
Seamless integration of single- and multiplayer brings world to life;
Terrifically tempting risk-versus-reward mechanic for racers;
Gorgeous visuals;
The Bad
Conspicuous AI rubber-banding;


"Damage critical." The words appear on the screen in red, sending a rush through me. One more hit and Im done for. Its too far to the nearest repair shop; I know I need to make it back to a hideout fast or Ill lose everything. I gun it, relying on my reflexes to help me evade the police, with their spike strips and their reckless attempts to run me off the road. There are only two possible outcomes: the triumph of big risks taken and big rewards achieved, or the agony of seeing everything Ive earned slip away in an instant. Which will it be this time?

Despite being the work of new developer Ghost Games, Need for Speed: Rivals is clearly a game in the mold of Criterions entries in the Need for Speed series, particularly 2010s excellent Hot Pursuit. In this game, as in that one, you step into the cars of both cops and racers and cruise around a gorgeous open world, completing events that require you to either evade the law or enforce it. Of course, enforcing the law here isnt a matter of asking drivers to politely pull over; instead, it involves ramming racers at speed, using spike strips and shock rams, and wrecking the elusive racers vehicles by any means necessary. As a racer, you have plenty of tricks up your sleeve as well, including shock waves that damage and repel nearby vehicles, and jammers that prevent the cops or your fellow racers from using their own weapons against you.




The Redview County Police Department has quite a budget.
This wild technology can get you out of a tight spot as a racer or help you incapacitate one as a cop, but its your skills as a driver that matter most. Weaving through traffic and around roadblocks, drifting smoothly around turns, and making smart use of your limited nitrous can make all the difference, and dividing your attention between driving skillfully and making the most of your tech is wonderfully stimulating. With so much going on at once, its not unusual to feel like youre operating on pure instinct, and when you get into that zone, Need for Speed: Rivals is aggressive arcade racing bliss. These cars feel hefty and substantial, so as you side-slam a cop or hit a racer from the rear, you can almost feel the clash of metal on metal in your bones.

Most of this could have been said about Need for Speed: Hot Pursuit too. And the event types that are scattered around the landscape are standard stuff: straightforward races, time trials, hot pursuits in which cops try to bust racers before they reach the finish line, and so on. But there are two things that reinvigorate this familiar gameplay in Rivals. One of those is that, by default, you always share the world with other players. Those players might be cops or they might be racers, and as you cruise around trying to complete objectives to advance your own career, your experiences and the experiences of these other players might collide. If youre playing as a racer, for instance, someone playing as a cop might start pursuing you, whether youre in the middle of an event or youre just cruising around.




These police can fly.
And if youre a cop, hunting a human player across the winding roads of Redview County--an environment that offers no shortage of obstructions you can smash through and shortcuts that you can take advantage of--is more exhilarating than pursuing artificially intelligent prey. Other games in the series have had multiplayer options that pit cops against racers, but here, the multiplayer is seamlessly integrated into the world at large. You can encounter other players at any time, and as a result, the world feels alive in a way that earlier games in the series havent. If you choose not to share a world with other players, AI cops and racers roam the roads, so theres still a chance youll run right into a high-speed chase or some other action even when youre playing alone.

The seamlessness with which events are integrated into the world does carry with it the occasional downside. If you start a race, for instance, while being pursued by cops, the cops might... Read the rest of this post --->
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HP SlateBook x2 review

A fine tablet not quite worth its asking price 

See Video

The good: The HP SlateBook x2 tablet includes a physical keyboard hub, dual batteries, full USB and HDMI ports, and two storage expansion slots.

The bad: The screen has a constant yellowish tint, apps take their time to load, the keyboard is cramped, and the tablets ridges are distracting when you attempt to hold it in one hand. The price feels high given what you get overall, and theres no GPS hardware.

The bottom line: Though it boasts plenty of ports and a physical keyboard, the SlateBooks x2s offerings dont quite match its $480 price.
 The HP SlateBook x2 is a "woulda, coulda, shoulda" Android tablet that doesnt quite justify its $480 price tag.No, its not a bad tablet. There are plenty of connectivity ports, the screen resolution is high -- if not impressively so -- and while in gaming performance it cant match the $300 Nvidia Shield, Hewlett-Packards Tegra 4-fueled device still manages impressive frame rates on most benchmarks.

But the display and keyboard are problematic. The screen suffers from a garish yellow tint that looks...well, lets just say it puts me in mind of a restroom, and leave it at that. The included detachable keyboard, meanwhile, appears at first to be a major added value; however, despite its extra-wide touch pad and multitouch features, it feels cramped in the face of more innovative tablet typing options.

All told, the SlateBook x2 just doesnt feel like what youd expect in a near-$500 tablet in 2013. Its fine, but Id recommend waiting for a beefy price drop before shelling out for it.
Design
The HP SlateBook x2 is meant to be used in tandem with its included keyboard dock. Unfortunately, with the two connected, if feels like youre using a Netbook circa 2010 -- a Netbook that runs Android. Asus has found success with this concept over the last couple of years, but since Microsoft introduced a much more comfortable way to type on a tablet -- as long as youre not using your lap -- this kind of cramped keyboard design has felt inadequate to me.
The tablet and keyboard were made for one another. No, really.
(Credit: Josh Miller/CNET)
 
Tablet-typing approaches are only slowly evolving, but HP seems to have based the x2s keyboard design on a model that worked two years ago, but is starting to feel antiquated. So, attempting to return to what now feels like a scrunched typing area leads to immediate frustration, especially if you have larger-than-average hands like mine. You can still type functionally on it, but it feels cramped and never quite ideal. The keys are a bit too small and for me the Backspace button is about an inch too low -- as evidenced by my continued habit of overshooting it. I do however quite like the extra-wide multitouch touch-pad HP includes and, as expected, shortcuts for home, back, recent apps, and search are featured as well.


HP SlateBook x2 Google Nexus 10 Microsoft Surface RT Asus Transformer Tab Infinity TF700 (2012)
Weight in pounds 1 1.33 1.5 1.32
Width in inches (landscape) 10.1 10.4 10.8 10.4
Height in inches 7.2 6.9 6.8 7.1
Depth in inches 0.81 0.35 0.37 0.33
Side bezel width in inches (landscape) 0.8 0.9 0.8 0.8

The left edge of the keyboard houses a headphone jack and a full USB 2.0 port and along the right edge are a full-size SD card slot, full HDMI, and a proprietary power port. Theres no Micro-USB port for charging or transferring files. The x2 instead uses a small but awkward power brick to charge its batteries -- one in the keyboard and one in the tablet. As a much-appreciated concession however to the lack of Micro-USB, both batteries charge impressively quickly.

After detaching the tablet from the keyboard, the first thing I noticed were the missing volume and power buttons. Theyre not actually missing, but simply located in a weird HP-style place on the back. While its strange to have two of the most frequently pressed buttons hidden from view, when holding the tablet in landscape your fingers are quickly drawn to them, even if you cant actually see them until you turn the tablet around.
The SlateBook x2s double-wide multitouch touch pad.
(Credit: Josh Miller/CNET)
 
In keeping with the weirdness, HP decided to make the ports on the actual tablet inaccessible while its plugged into the keyboard. Both the microSD slot and headphone jack are located on the bottom connection edge of the tablet and are completely hidden when the slate is attached to the keyboard, preventing access until the two parts are separated.

The tablets dual speakers also are located on the bottom bezel and emit sound directly into the back of the keyboard. It doesnt appear to affect sound quality too much (well talk about overall sound quality in a bit), but still, a curious choice. Also, the lower bezel is home to several scratchy ridges that make the tablet flat-out uncomfortable to hold from the bottom.
The power button sits on the tablets back, but is surprisingly easy to find.
(Credit: Josh Miller/CNET)
 
The tablet is slightly lighter than most 10-inchers, but a bit thicker than the Nexus 10. Despite the smooth back, it never felt as if it were in danger of slipping from my fingers.

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Featured Review Dark Energy Reservoir External Battery Pack

Dark-Energy-Reservoir-AH-Review-8


With more and more devices having an enclosed battery that is not removable, we are seeing more and more external battery packs available. We’ve even seen a few of these battery packs hit around 20,000mAh in size. Today, we’re taking a look at the Dark Energy Reservoir external battery pack, which is a 8,000mAh battery in size. It’s pretty small too. It’s dimensions are 5.5″ x 2.75″ x 1″.


As normal with external battery packs, all you need to do is plug in your phone and hit the power button. So setup is very easy. The only downside is that the Dark Energy Reservoir doesn’t come with a built-in microUSB cable. It does have a microUSB cable to charge it, but it’s not built in. Which would have been a very nice addition. On the front end, you’ve got two USB ports and a microUSB port. So you are able to charge two devices at the same time. There’s also a microUSB port so you can go ahead and charge your Reservoir. It’s said to charge up in about 4-6 hours, although I didn’t time it, it did seem to charge up pretty quickly considering how large the battery is.


In my personal experience with the Dark Energy Reservoir, I was able to charge my Moto X about 3 times, when it was below 20%. Which is pretty good, and should get you through a nice weekend of camping, or when the power goes out, like during a hurricane or something. But if you’re carrying it every day to charge your phone when you’re on the go, it’ll more than do the job. As far as the size goes, it’s about the same size as my Moto X, but a tiny bit taller and a bit thicker in size. Which is expected since it is a pretty massive battery. Dark Energy says it’s good for about 500 cycles of charging up the Reservoir. Which obviously I can’t test for a while as I only need to charge this only a few times a week at the most.


Right now the Dark Energy Reservoir is available from their website and Amazon for $129, or you can buy two for $249. It is available in Black and White.


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Nintendo Wii U review

Packed with promise, Wii U still has a lot to prove 

See Video ! 

 

The good: The Wii U offers a unique two-screen gaming experience on a tablet controller dubbed the GamePad. Its the first-ever HD Nintendo gaming system that offers gameplay for up to five people on select games. The Wii U is also fully backward compatible with old Wii games and controllers. Off-TV play on select games allows for placeshifting play without the need for a TV.

The bad: Some OS loading times are too long, and the GamePad has a very short battery life. The built-in storage may not be enough for those who plan on downloading a lot of games. The Wii U graphics are only just about on par with current-generation games on Xbox 360 and PlayStation 3. Playing some Wii U games can be awkward and requires getting used to in general. Having to look away from the screen on some games can be uncomfortable or disorienting. Nintendo TVii feels incomplete and doesnt do a great job of organizing your TV viewing experience.

The bottom line: Despite some clever dual-screen gaming mechanics, the Wii Us lack of compelling exclusive software and an overall unpolished user experience make it tough to recommend in its current state.


A year and a half after it was first announced, the Wii U is finally here.
For Nintendo, the companys new home console represents the ultimate gamble by going all in on a console focused around a tablet controller, the GamePad, and a launch library primarily composed of titles that already or will be available on existing platforms like Xbox 360 and PlayStation 3. Competition seems to be coming in stereo for Nintendo, having to battle with the casual mobile crowd (iPad, tablets, smartphones) and the hard-core consoles alike. With such a volatile gaming market, does the Wii U have a legitimate place?
Perhaps. Because for the first time, a Nintendo console is not only about the games. The Wii U promises to change the way we interact with video content and our televisions. So how does it plan on doing so? Through a series of partnerships and apps that will consolidate media information and present it to users in a way that is supposedly easy to understand and navigate. This initiative is Nintendo TVii, a highly ambitious free service that connects live TV, streaming services, and TiVo DVR into one package.
Unfortunately, the Wii U did not ship with Nintendo TVii functionality in place, and it wasnt until a month later on December 20 that the feature hit U.S. consoles. By the end of the month, though, all promised TV and video-streaming services were live.
Editors note (January 17, 2013): This review has been updated to completely reflect any and all additions made to the Wii Us system software and TVii services. As of this writing, our review is completely up-to-date.
(Credit: Sarah Tew/CNET)
Overview
The Wii U is available in two SKUs, a Basic Set ($300) and Deluxe Set ($350). For my review purposes, Nintendo sent me a Deluxe Set, which includes all-black components. Here we have a 32GB (25GB usable) console, a GamePad controller, a console stand, a GamePad stand, a GamePad charging stand and cord, a sensor bar, an HDMI cable, and a copy of Nintendo Land. The Deluxe Set also comes with a "frequent buyer" rewards program that offers discounts the more you buy items from the Nintendo eShop.
The Basic Set features all-white components, including an 8GB (3GB usable) console, a GamePad controller and charger, a sensor bar, and HDMI cable.
It shouldnt be hard to sniff out, but I highly recommend the Deluxe Set over the Basic. The included game, charging stand, and larger storage capacity make it a no-brainer.

Some Deluxe-only accessories.
(Credit: Sarah Tew/CNET)
Design and specs
The Wii U console isnt much larger than the original Wii, measuring 1.8 inches tall, 6.8 inches wide, and 10.5 inches deep. Its considerably longer than the Wii but is still much smaller than any of the other current consoles. The units AC cord has a sizable power brick in-line, but it shouldnt be much of a hassle to tuck away.
Around back is the first time youll ever see an HDMI port on a Nintendo console, as believe it or not, the Wii U is the companys first HD system. Theres also the same AV port for a component or composite (gasp!) connection, as well as the same sensor bar slot. The Wii U can output up to a 1080p picture signal.

Some familiar faces around back.
(Credit: Sarah Tew/CNET)
There are a total of four USB 2.0 ports on the Wii U -- two up front and two in the back. In front is also an SD card slot, and users can bring their own USB flash drive to expand memory as well.
The GamePad boasts a 6.2-inch 16:9 wide-screen resistive touch display with a resolution of 854x480 pixels. The pad itself weighs around a pound and measures 10.2 inches wide, 0.9 inch tall, and 5.3 inches deep. Packed inside is almost every motion-sensing and mobile technology under the sun. The GamePad has left and right analog sticks, as well as left and right trigger and bumper buttons in addition to a built-in accelerometer and gyroscope. Theres a front-facing camera, microphone, stereo speakers, headphone jack, infrared IR port (for controlling TVs and cable boxes), some other mystery connection port, and even an NFC chip. Just like the DS and 3DS before it, a stylus is neatly tucked away around back.
Both the console and GamePad are total fingerprint magnets just like most of these shiny black plastic encasings I see so often. Its one thing if the console looks like that, but after just a few days using the GamePad, it could already use a good wipe down.
Theres no doubt the GamePad is an impressive piece of hardware, but Nintendo has yet to explain how some of these features -- NFC technology, for example -- will interact with the system. The Wii U can eventually support up to two GamePads, but no software or games currently utilize more than one, so Nintendo wont be selling them separately any time soon.
The GamePad can be held a number of ways to play and doesnt seem to interact with the sensor bar at all. From what I can tell, the bars only purpose is to work with older Wii remotes, which are fully backward compatible with the Wii U. In fact, theyre required for some games, so youll need to purchase a few if you dont already have any.
(Credit: Sarah Tew/CNET)
Because the GamePads touch screen is resistive -- rather than the capacitive screen found on most modern tablets and smartphones -- it requires a bit more pressure to register. The screen doesnt have as much wiggle room as the DS did; a light swipe might not work. This is almost never an issue when using the included stylus, though.
After a few weeks with the system, its tough to get around just how cumbersome the GamePad really is. Its not the type of controller that you can just set down. It takes up a lot of room. I can only imagine how a small child will perform with this enormous game controller in his or her hands. I dont know any small children, so I couldnt test this out. I have massive hands and find myself stretching across the screen to tap specific locations with my thumbs.
During my time with the Wii U, Id been keeping the GamePad on my nightstand to sneak in some New Super Mario Bros. U before bed, but placing the controller down on a tight space like that can prove to be a challenge. Thankfully, the included GamePad stand is a good docking station for it.
Under the Wii Us hood is an IBM multicore processor and an AMD Radeon-based GPU. The Wii U uses flash-based storage technology and supports 802.11 b/g/n Wi-Fi protocols. Any one of the four USB 2.0 ports can also double as a wired Ethernet adapter, though youll need to purchase that accessory separately.
The Wii Us disc reader is a proprietary slot-loading drive that wont play DVDs or Blu-rays. The Wii U supports Dolby Digital encoding, but some of the games I tested only output Pro Logic II.
The Wii U is fully backward compatible with original Wii games, Wii remotes, and nunchuk controllers. Even the Wii Fit Balance Board works.
(Credit: CNET)
The Wii Us interface most closely resembles the UI on the 3DS, a tiled set of icons that represent games or apps. Overall I found the menu to be responsive, but when switching to and from apps or games, the UI suffers from a notable amount of load time. Popping into System Settings and then back out to the Wii U Menu shouldnt be a 20-second affair. By todays standards, its almost unacceptable. Ive even had instances where this delay goes as long as five minutes.
During my time testing the Wii U, I found a peculiar TV cut-off issue that seems to be most apparent in the consoles operating system. The image displayed on the GamePad gets cut off a bit around the edges when swapped to the TV screen. It doesnt seem to affect games, but it does slice a bit of the image off in the Wii U OS. You see it for yourself in the image below:

The X is cut off on the TV screen.
(Credit: Jeff Bakalar/CNET)
Performance
Playing games on the Wii U is undeniably a unique experience, but that doesnt necessarily mean its always smooth. One of the first things I noticed while playing is that I dont always know where to look. Sometimes both screens display the same video and sometimes they dont. Some games do a decent job at directing your attention while others assume youll figure it out. Call it what you will, but theres a preliminary Wii U learning curve that will take gamers of any skill level time to master. Theres just something downright awkward about having your eyes jump from TV to GamePad so often. This will have to evolve as time goes on. Id assume that developers will eventually realize the most comfortable way to play and then implement that play style into their software.
In terms of gaming I think the most potential lies in "off-TV" play. This promising features place-shifts all the action to the GamePad controller. It essentially gives you Wii U graphics and performance in a tablet-size form factor, eliminating the need for a TV altogether.

Off-TV play is nothing short of fantastic.
(Credit: CNET)
On paper, off-TV sounds great because it prevents the monopolization of a TV while gaming -- something anyone who doesnt live alone can appreciate. For those households where the main TV is in constant demand, off-TV sounds like a godsend. However, its completely in the hands of developers to incorporate that functionality. This raises a lot of questions. How tough is it to incorporate off-TV? Does doing so compromise other aspects of the game?
All this considered, only a handful of launch titles support off-TV play. Its tough to know which do because theres no iconography on game boxes that highlights the feature. I can confirm that New Super Mario Bros. U supports off-TV play and Im told Call of Duty: Black Ops 2, Assassins Creed III, Darksiders II, and a few others will allow for it, too.
The GamePad graphical experience cant match the 1080p chops that the console is capable of outputting, but visuals still look pretty sharp on the screen, even if the resolution is taking a hit. I found that some reds look a little pixelated on the GamePad screen, but its by no means a deal breaker. Youll probably want to make use of the headphone jack so you dont disturb anyone around you.
(Credit: CNET)
How far away youll be able to play with the GamePad using off-TV varies. As long as it was in line of sight of the console, I had the GamePad work up to 25 feet away. Once youre playing through as little as one wall, things can get dicey. My bedroom, which is adjacent to the room the Wii U resides, cant maintain a signal farther than 10 feet away (through the wall).
Aside from its size, the GamePad is mostly fun to use, but I do think theres a lot of missed potential here. For starters, why cant we use it to play Virtual Console games? Why cant we take the GamePad out of the house and play it on the go? (Read Scott Steins Why the next Nintendo portable needs to be a tablet.)
During my play time with the GamePad, battery life seemed to drop out at the 3.5- to 4-hour mark. It takes about 2.5 hours to fully charge, and is also playable while doing so via a direct connection to the power cord. Depending on the type of gamer you are, 3.5 hours may not be enough to get in a long session of play. It can be pretty disappointing to see the GamePads red light come on midplay, so make sure you keep it charged at all times.
So far Ive run into one bug with the system. If you attempt to eject a game disc while the console is off (a handy LED glows whenever a game is inserted), the system will eject the disc, turn on, but then freeze up. The only way out of this is to actually pull the power cord out.
Other media and features
A day-one update will give Wii U users access to the backward compatibility-enabling Wii U menu, Miiverse, eShop, video chat, and more. A lot of these features are tethered to a Nintendo Network ID, so its best to set that up the first time youre asked to do so.
Backward compatibility doesnt occur from within the Wii U menu. Instead, you must launch the Wii emulation software (its an icon on the Wii U menu screen) that takes you into a virtual Wii environment. Here, things look exactly like they did on the Wii, but you can only use Wii remotes and accessories; none of the new controllers will work.
This is also where you can perform a Wii-to-Wii U system transfer that will migrate all of your old Wii saves and anything you might have downloaded from the Wii Shop. Thankfully, Wii Points transfer as well, but you can only use them to make purchases on old Wii Virtual Console or WiiWare software. This transfer is very time consuming. From start to finish, it took me almost an hour and a half to do so. Also, the steps to move data from one console to the other are surprisingly confusing. Its a forehead-slapping process that involves swapping out an SD card from one console to the other and then back again. Also, both your Wii U and Wii will need to be connected to the same network, both to a TV, and youll also need a Wii remote controller for each. If you only have one Wii remote, youll be syncing and resyncing a few times, which is no fun at all.
Wii U can only provide basic TV remote control. Programming the GamePad to control a TV is easy enough. You simply type in your manufacturer and confirm that the volume up/down function works. When in TV mode, a 0-9, input, and power button is displayed onscreen. Setting up your cable box will let you browse channels with the D-pad and use the hard buttons to confirm a selection. Unfortunately, it doesnt seem that you can program any more than two total devices.
As of this update, all of the promised media apps have been delivered to the Wii U eShop channel. These include Hulu Plus, Amazon Instant Video, Netflix and YouTube. Nintendo says that consumers can also expect to see even more content portal options becoming available soon.
(Credit: CNET)
Unfortunately, one section where the Wii U majorly fails -- compared with other consoles -- is media playback. Truth is, there is none. Even with all of its USB ports and SD slot, users cannot play their own media on the console. Throw this into the missed opportunity category.
Speaking of missed opportunities, I personally think the Wii U could be a great DLNA player. Bear with me here, but imagine scrolling through your own networked media collection, say off a networked attached storage (NAS), and using the GamePad to select what you want to watch. Or even watching it on the GamePad!
What about opening up the Wii U OS and letting a homebrew community thrive? If Nintendo wants the Wii U to be the only thing people reach for in their living rooms, the console must wear several different hats.
Online
Nintendo has finally universalized its online presence, which is now called Nintendo Network. This will allow for players to register and acquire a Nintendo ID that will be used throughout the entire Nintendo ecosystem from here on out.
Each Mii character or user created with the Wii U system is entitled to a Nintendo ID; this ID can also be linked to third-party systems like the ones EA and Ubisoft use.
(Credit: CNET)
The Nintendo eShop is the Wii Us online virtual store, where users can download full Wii U games and digital-only titles. Those who purchase the Deluxe Wii U Set are entitled to a rewards program that can be used toward game discounts.

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