![]() |
| Samsung Galaxy Note II Review |
Samsung Galaxy Note II Review
2013 Toyota Prius V Five Review
![]() |
| Google Image |
![]() |
| Google Image |
![]() |
| Google Image |
Samsung Galaxy S3 review
The Samsung Galaxy SIII - a phone worthy of the hype
Design
Read the rest of this post ------->
Samsung Galaxy Pro Review
Samsung Galaxy Pro Review- Samsung recently introduced the Galaxy Pro, a smartphone that is also the newest member of the clan Galaxy. Comes with the concept and treat-QWERTY candybar-sized 2.8-inch screen, Galaxy Pro smartphone Samsung looks different from other Android platform.Not only that, QWERTY keyboard Galaxy Pro is also positioned as the Messaging Smartphone powerful with a compact design.
Although most of the specifications have not been revealed, but one that we can be sure that the Galaxy Pro will come with running the Android 2.2 aka Froyo and will be equipped with 800 MHz processor. Galaxy Pro user interface will be enhanced by support for the creation of the Samsung TouchWiz.
Galaxy Pro camera device has the ability to capture images with the power of 3 MP. The Galaxy had been due to business connectivity Pro will be supported by Wi-Fi, Bluetooth, and GPS.
Some other features along with release time and the availability of the Galaxy Pro until now is still a mystery. For that, we wait for its development.
Specifications:
- Network: GSM 850 / 900 / 1800 / 1900, HSDPA 900 / 2100
- Dimensions: 108.6 x 66.7 x 10.7 mm, Weight: 103.4 g
- Screen: TFT capacitive touchscreen, 256K colors, 320 x 240 pixels, 2.8 inches, Accelerometer sensor for UI auto-rotate, Proximity sensor for auto turn-off
- Camera: 3.15 MP, 2048 x 1536 pixels
- Memory: 512 MB, microSD card slot up to 32GB
- Connectivity: Wi-Fi 802.11 b / g / n, 3G HSDPA 7.2 Mbps, Bluetooth v2.1 with A2DP, microUSB v2.0
- CPU: 800 MHz
- Operating System: Android v2.2 (Froyo)
- Messaging: SMS (threaded view), MMS, Email, Push Mail, IM, RSS
- Browser: HTML
- Radio: FM radio with RDS
- GPS: A-GPS Support
- Other Features: SNS integration, Digital compass, DivX/Xvid/MP4/WMV/H.264 Player, Player MP3/WAV/eAAC +, Organizer, Image / video editor, ThinkFree document viewer / editor, Google Search, Maps, Gmail, YouTube, Calendar, Google Talk, Picasa integration, Adobe Flash 10.1 support, Voice memo / dial, Predictive text input, 3.5 mm audio jack
- Battery: Li-Ion 1350 mAh
Review Xbox 360 Wireless Controller for Windows
Love gaming with your PC? Wishing there are controllers that works seamlessly with your games? While you are at it, why not make it you additional controller to use for your Xbox 360. The high price-point might discourage people from purchasing this controller for a quick buy, but for those who has been playing the Xbox 360 for a long time or simply love the build quality might consider this a good buy.
Build quality, easy setup and great compatibility give this controller an edge. Xbox 360 Wireless Controller for Windows is great to have if you have an Xbox and tend to play some PC games that plays better with a controller; given this circumstances, then it is a great deal as you have 1 controller for 2 devices. However, as a stand-alone controller the $59.99 price point maybe a bit high as an investment to play 1 or two games.
Tip:
- To turn off the controller, simply leave it idle - it will disconnect by it self.
- The Xbox 360 controller will always sync with the last device connected (either PC/Xbox)
Need for Speed Rivals Review
- The Good
- Exciting mix of pure driving, aggressive maneuvering, and using technology;
- Seamless integration of single- and multiplayer brings world to life;
- Terrifically tempting risk-versus-reward mechanic for racers;
- Gorgeous visuals;
- The Bad
- Conspicuous AI rubber-banding;
"Damage critical." The words appear on the screen in red, sending a rush through me. One more hit and Im done for. Its too far to the nearest repair shop; I know I need to make it back to a hideout fast or Ill lose everything. I gun it, relying on my reflexes to help me evade the police, with their spike strips and their reckless attempts to run me off the road. There are only two possible outcomes: the triumph of big risks taken and big rewards achieved, or the agony of seeing everything Ive earned slip away in an instant. Which will it be this time?
Despite being the work of new developer Ghost Games, Need for Speed: Rivals is clearly a game in the mold of Criterions entries in the Need for Speed series, particularly 2010s excellent Hot Pursuit. In this game, as in that one, you step into the cars of both cops and racers and cruise around a gorgeous open world, completing events that require you to either evade the law or enforce it. Of course, enforcing the law here isnt a matter of asking drivers to politely pull over; instead, it involves ramming racers at speed, using spike strips and shock rams, and wrecking the elusive racers vehicles by any means necessary. As a racer, you have plenty of tricks up your sleeve as well, including shock waves that damage and repel nearby vehicles, and jammers that prevent the cops or your fellow racers from using their own weapons against you.
Most of this could have been said about Need for Speed: Hot Pursuit too. And the event types that are scattered around the landscape are standard stuff: straightforward races, time trials, hot pursuits in which cops try to bust racers before they reach the finish line, and so on. But there are two things that reinvigorate this familiar gameplay in Rivals. One of those is that, by default, you always share the world with other players. Those players might be cops or they might be racers, and as you cruise around trying to complete objectives to advance your own career, your experiences and the experiences of these other players might collide. If youre playing as a racer, for instance, someone playing as a cop might start pursuing you, whether youre in the middle of an event or youre just cruising around.
The seamlessness with which events are integrated into the world does carry with it the occasional downside. If you start a race, for instance, while being pursued by cops, the cops might... Read the rest of this post --->
HP SlateBook x2 review
A fine tablet not quite worth its asking price
See Video
All told, the SlateBook x2 just doesnt feel like what youd expect in a near-$500 tablet in 2013. Its fine, but Id recommend waiting for a beefy price drop before shelling out for it.
Design
The HP SlateBook x2 is meant to be used in tandem with its included keyboard dock. Unfortunately, with the two connected, if feels like youre using a Netbook circa 2010 -- a Netbook that runs Android. Asus has found success with this concept over the last couple of years, but since Microsoft introduced a much more comfortable way to type on a tablet -- as long as youre not using your lap -- this kind of cramped keyboard design has felt inadequate to me.
| HP SlateBook x2 | Google Nexus 10 | Microsoft Surface RT | Asus Transformer Tab Infinity TF700 (2012) | |
|---|---|---|---|---|
| Weight in pounds | 1 | 1.33 | 1.5 | 1.32 |
| Width in inches (landscape) | 10.1 | 10.4 | 10.8 | 10.4 |
| Height in inches | 7.2 | 6.9 | 6.8 | 7.1 |
| Depth in inches | 0.81 | 0.35 | 0.37 | 0.33 |
| Side bezel width in inches (landscape) | 0.8 | 0.9 | 0.8 | 0.8 |
The left edge of the keyboard houses a headphone jack and a full USB 2.0 port and along the right edge are a full-size SD card slot, full HDMI, and a proprietary power port. Theres no Micro-USB port for charging or transferring files. The x2 instead uses a small but awkward power brick to charge its batteries -- one in the keyboard and one in the tablet. As a much-appreciated concession however to the lack of Micro-USB, both batteries charge impressively quickly.
After detaching the tablet from the keyboard, the first thing I noticed were the missing volume and power buttons. Theyre not actually missing, but simply located in a weird HP-style place on the back. While its strange to have two of the most frequently pressed buttons hidden from view, when holding the tablet in landscape your fingers are quickly drawn to them, even if you cant actually see them until you turn the tablet around.
The tablets dual speakers also are located on the bottom bezel and emit sound directly into the back of the keyboard. It doesnt appear to affect sound quality too much (well talk about overall sound quality in a bit), but still, a curious choice. Also, the lower bezel is home to several scratchy ridges that make the tablet flat-out uncomfortable to hold from the bottom.
Read the rest of this post ---->
Featured Review Dark Energy Reservoir External Battery Pack
With more and more devices having an enclosed battery that is not removable, we are seeing more and more external battery packs available. We’ve even seen a few of these battery packs hit around 20,000mAh in size. Today, we’re taking a look at the Dark Energy Reservoir external battery pack, which is a 8,000mAh battery in size. It’s pretty small too. It’s dimensions are 5.5″ x 2.75″ x 1″.
As normal with external battery packs, all you need to do is plug in your phone and hit the power button. So setup is very easy. The only downside is that the Dark Energy Reservoir doesn’t come with a built-in microUSB cable. It does have a microUSB cable to charge it, but it’s not built in. Which would have been a very nice addition. On the front end, you’ve got two USB ports and a microUSB port. So you are able to charge two devices at the same time. There’s also a microUSB port so you can go ahead and charge your Reservoir. It’s said to charge up in about 4-6 hours, although I didn’t time it, it did seem to charge up pretty quickly considering how large the battery is.
In my personal experience with the Dark Energy Reservoir, I was able to charge my Moto X about 3 times, when it was below 20%. Which is pretty good, and should get you through a nice weekend of camping, or when the power goes out, like during a hurricane or something. But if you’re carrying it every day to charge your phone when you’re on the go, it’ll more than do the job. As far as the size goes, it’s about the same size as my Moto X, but a tiny bit taller and a bit thicker in size. Which is expected since it is a pretty massive battery. Dark Energy says it’s good for about 500 cycles of charging up the Reservoir. Which obviously I can’t test for a while as I only need to charge this only a few times a week at the most.
Right now the Dark Energy Reservoir is available from their website and Amazon for $129, or you can buy two for $249. It is available in Black and White.
The post Featured Review: Dark Energy Reservoir External Battery Pack appeared first on AndroidHeadlines.com |.
via AndroidHeadlines.com | http://ift.tt/1hGP3Lh
Nintendo Wii U review
Packed with promise, Wii U still has a lot to prove
See Video !
For Nintendo, the companys new home console represents the ultimate gamble by going all in on a console focused around a tablet controller, the GamePad, and a launch library primarily composed of titles that already or will be available on existing platforms like Xbox 360 and PlayStation 3. Competition seems to be coming in stereo for Nintendo, having to battle with the casual mobile crowd (iPad, tablets, smartphones) and the hard-core consoles alike. With such a volatile gaming market, does the Wii U have a legitimate place?
Perhaps. Because for the first time, a Nintendo console is not only about the games. The Wii U promises to change the way we interact with video content and our televisions. So how does it plan on doing so? Through a series of partnerships and apps that will consolidate media information and present it to users in a way that is supposedly easy to understand and navigate. This initiative is Nintendo TVii, a highly ambitious free service that connects live TV, streaming services, and TiVo DVR into one package.
Unfortunately, the Wii U did not ship with Nintendo TVii functionality in place, and it wasnt until a month later on December 20 that the feature hit U.S. consoles. By the end of the month, though, all promised TV and video-streaming services were live.
Editors note (January 17, 2013): This review has been updated to completely reflect any and all additions made to the Wii Us system software and TVii services. As of this writing, our review is completely up-to-date.
The Wii U is available in two SKUs, a Basic Set ($300) and Deluxe Set ($350). For my review purposes, Nintendo sent me a Deluxe Set, which includes all-black components. Here we have a 32GB (25GB usable) console, a GamePad controller, a console stand, a GamePad stand, a GamePad charging stand and cord, a sensor bar, an HDMI cable, and a copy of Nintendo Land. The Deluxe Set also comes with a "frequent buyer" rewards program that offers discounts the more you buy items from the Nintendo eShop.
The Basic Set features all-white components, including an 8GB (3GB usable) console, a GamePad controller and charger, a sensor bar, and HDMI cable.
It shouldnt be hard to sniff out, but I highly recommend the Deluxe Set over the Basic. The included game, charging stand, and larger storage capacity make it a no-brainer.
The Wii U console isnt much larger than the original Wii, measuring 1.8 inches tall, 6.8 inches wide, and 10.5 inches deep. Its considerably longer than the Wii but is still much smaller than any of the other current consoles. The units AC cord has a sizable power brick in-line, but it shouldnt be much of a hassle to tuck away.
Around back is the first time youll ever see an HDMI port on a Nintendo console, as believe it or not, the Wii U is the companys first HD system. Theres also the same AV port for a component or composite (gasp!) connection, as well as the same sensor bar slot. The Wii U can output up to a 1080p picture signal.
The GamePad boasts a 6.2-inch 16:9 wide-screen resistive touch display with a resolution of 854x480 pixels. The pad itself weighs around a pound and measures 10.2 inches wide, 0.9 inch tall, and 5.3 inches deep. Packed inside is almost every motion-sensing and mobile technology under the sun. The GamePad has left and right analog sticks, as well as left and right trigger and bumper buttons in addition to a built-in accelerometer and gyroscope. Theres a front-facing camera, microphone, stereo speakers, headphone jack, infrared IR port (for controlling TVs and cable boxes), some other mystery connection port, and even an NFC chip. Just like the DS and 3DS before it, a stylus is neatly tucked away around back.
Both the console and GamePad are total fingerprint magnets just like most of these shiny black plastic encasings I see so often. Its one thing if the console looks like that, but after just a few days using the GamePad, it could already use a good wipe down.
Theres no doubt the GamePad is an impressive piece of hardware, but Nintendo has yet to explain how some of these features -- NFC technology, for example -- will interact with the system. The Wii U can eventually support up to two GamePads, but no software or games currently utilize more than one, so Nintendo wont be selling them separately any time soon.
The GamePad can be held a number of ways to play and doesnt seem to interact with the sensor bar at all. From what I can tell, the bars only purpose is to work with older Wii remotes, which are fully backward compatible with the Wii U. In fact, theyre required for some games, so youll need to purchase a few if you dont already have any.
After a few weeks with the system, its tough to get around just how cumbersome the GamePad really is. Its not the type of controller that you can just set down. It takes up a lot of room. I can only imagine how a small child will perform with this enormous game controller in his or her hands. I dont know any small children, so I couldnt test this out. I have massive hands and find myself stretching across the screen to tap specific locations with my thumbs.
During my time with the Wii U, Id been keeping the GamePad on my nightstand to sneak in some New Super Mario Bros. U before bed, but placing the controller down on a tight space like that can prove to be a challenge. Thankfully, the included GamePad stand is a good docking station for it.
Under the Wii Us hood is an IBM multicore processor and an AMD Radeon-based GPU. The Wii U uses flash-based storage technology and supports 802.11 b/g/n Wi-Fi protocols. Any one of the four USB 2.0 ports can also double as a wired Ethernet adapter, though youll need to purchase that accessory separately.
The Wii Us disc reader is a proprietary slot-loading drive that wont play DVDs or Blu-rays. The Wii U supports Dolby Digital encoding, but some of the games I tested only output Pro Logic II.
The Wii U is fully backward compatible with original Wii games, Wii remotes, and nunchuk controllers. Even the Wii Fit Balance Board works.
During my time testing the Wii U, I found a peculiar TV cut-off issue that seems to be most apparent in the consoles operating system. The image displayed on the GamePad gets cut off a bit around the edges when swapped to the TV screen. It doesnt seem to affect games, but it does slice a bit of the image off in the Wii U OS. You see it for yourself in the image below:
Playing games on the Wii U is undeniably a unique experience, but that doesnt necessarily mean its always smooth. One of the first things I noticed while playing is that I dont always know where to look. Sometimes both screens display the same video and sometimes they dont. Some games do a decent job at directing your attention while others assume youll figure it out. Call it what you will, but theres a preliminary Wii U learning curve that will take gamers of any skill level time to master. Theres just something downright awkward about having your eyes jump from TV to GamePad so often. This will have to evolve as time goes on. Id assume that developers will eventually realize the most comfortable way to play and then implement that play style into their software.
In terms of gaming I think the most potential lies in "off-TV" play. This promising features place-shifts all the action to the GamePad controller. It essentially gives you Wii U graphics and performance in a tablet-size form factor, eliminating the need for a TV altogether.
All this considered, only a handful of launch titles support off-TV play. Its tough to know which do because theres no iconography on game boxes that highlights the feature. I can confirm that New Super Mario Bros. U supports off-TV play and Im told Call of Duty: Black Ops 2, Assassins Creed III, Darksiders II, and a few others will allow for it, too.
The GamePad graphical experience cant match the 1080p chops that the console is capable of outputting, but visuals still look pretty sharp on the screen, even if the resolution is taking a hit. I found that some reds look a little pixelated on the GamePad screen, but its by no means a deal breaker. Youll probably want to make use of the headphone jack so you dont disturb anyone around you.
Aside from its size, the GamePad is mostly fun to use, but I do think theres a lot of missed potential here. For starters, why cant we use it to play Virtual Console games? Why cant we take the GamePad out of the house and play it on the go? (Read Scott Steins Why the next Nintendo portable needs to be a tablet.)
During my play time with the GamePad, battery life seemed to drop out at the 3.5- to 4-hour mark. It takes about 2.5 hours to fully charge, and is also playable while doing so via a direct connection to the power cord. Depending on the type of gamer you are, 3.5 hours may not be enough to get in a long session of play. It can be pretty disappointing to see the GamePads red light come on midplay, so make sure you keep it charged at all times.
So far Ive run into one bug with the system. If you attempt to eject a game disc while the console is off (a handy LED glows whenever a game is inserted), the system will eject the disc, turn on, but then freeze up. The only way out of this is to actually pull the power cord out.
Other media and features
A day-one update will give Wii U users access to the backward compatibility-enabling Wii U menu, Miiverse, eShop, video chat, and more. A lot of these features are tethered to a Nintendo Network ID, so its best to set that up the first time youre asked to do so.
Backward compatibility doesnt occur from within the Wii U menu. Instead, you must launch the Wii emulation software (its an icon on the Wii U menu screen) that takes you into a virtual Wii environment. Here, things look exactly like they did on the Wii, but you can only use Wii remotes and accessories; none of the new controllers will work.
This is also where you can perform a Wii-to-Wii U system transfer that will migrate all of your old Wii saves and anything you might have downloaded from the Wii Shop. Thankfully, Wii Points transfer as well, but you can only use them to make purchases on old Wii Virtual Console or WiiWare software. This transfer is very time consuming. From start to finish, it took me almost an hour and a half to do so. Also, the steps to move data from one console to the other are surprisingly confusing. Its a forehead-slapping process that involves swapping out an SD card from one console to the other and then back again. Also, both your Wii U and Wii will need to be connected to the same network, both to a TV, and youll also need a Wii remote controller for each. If you only have one Wii remote, youll be syncing and resyncing a few times, which is no fun at all.
Wii U can only provide basic TV remote control. Programming the GamePad to control a TV is easy enough. You simply type in your manufacturer and confirm that the volume up/down function works. When in TV mode, a 0-9, input, and power button is displayed onscreen. Setting up your cable box will let you browse channels with the D-pad and use the hard buttons to confirm a selection. Unfortunately, it doesnt seem that you can program any more than two total devices.
As of this update, all of the promised media apps have been delivered to the Wii U eShop channel. These include Hulu Plus, Amazon Instant Video, Netflix and YouTube. Nintendo says that consumers can also expect to see even more content portal options becoming available soon.
Speaking of missed opportunities, I personally think the Wii U could be a great DLNA player. Bear with me here, but imagine scrolling through your own networked media collection, say off a networked attached storage (NAS), and using the GamePad to select what you want to watch. Or even watching it on the GamePad!
What about opening up the Wii U OS and letting a homebrew community thrive? If Nintendo wants the Wii U to be the only thing people reach for in their living rooms, the console must wear several different hats.
Online
Nintendo has finally universalized its online presence, which is now called Nintendo Network. This will allow for players to register and acquire a Nintendo ID that will be used throughout the entire Nintendo ecosystem from here on out.
Each Mii character or user created with the Wii U system is entitled to a Nintendo ID; this ID can also be linked to third-party systems like the ones EA and Ubisoft use.
Read the rest of this post ---->


.jpg)



